Thursday, February 6, 2014

Update 02/06/2014

M.I.N.T (Mecha, Infantry, and Tactics):

Development has unfortunately slowed down due to family health problems that I'm forced to address. This may have an impact for the next few months, but I'm hopeful that development progress will pick back up a bit in the coming weeks, assuming things settle down some.

With that said, have some animated gifs :)

Marking a unit that can be attacked.


Hovering over the unit with the mouse, will shift into a lock state.


3 comments:

  1. I love the selection effects. Are you using shaders for that nice outline?
    If I may suggest, that rotating traingle could get some thickness...I'm not sure but I think it would feel better.

    Like I said before, stay strong there and don't worry about the development. You'll pick it up when it's time.

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  2. What's the status of the game these days? I haven't seen any activity in quite a while.

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  3. We pretty much stopped working on it a while ago - videogames are doomed...

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