M.I.N.T (Mecha, Infantry, and Tactics):
Interface and HUD work has continued, and gone through a number of revisions.
Kawe is currently working on the rest of the needed UI elements needed for the right side of the screen, which consist of things like activating overwatch, using or activating equipment such as jump jets, or cloaking, and much more. As well as use of inventory items that troops might have like, grenades, mines, medpaks, and so forth.
While he has been busy working on those bits, I've implemented quite a few much needed things, such as custom mouse cursors, as well as glowing outlines for selected unit, and currently moused over targeted enemy.
The custom cursors still need to go through the art pipeline and be replaced with real assets, and we have a few other bits and odds like markers and such that need to happen, but things are progressing overall pretty well on the UI front.