Life is still being quite disruptive, but some bits of work still progress.
A new mockup of what a fully deployed unit roster for a player might look like for instance.
Also some more unit work, like this lovely beast:
In addition to artwork, the engine's movement has been redone again to allow these heavy mech movements to really stomp, vs moonwalk, and idle animation support has also been added into the mix.
The next big piece that really needs to come together is the in-game user interface, which I'm still mocking up and trying to work out the design for.