Wednesday, December 11, 2013

Weekly Update 12/11/2013

M.I.N.T (Mecha, Infantry, and Tactics):

The main progress this week, has been support for basic weapon definitions and fire arcs.

HUD development also continues, with initial mockups and wire frames being handed over to Kawe, to transform into something that doesn't cause bleeding eyes :)

At the moment, localization support is being tackled, as we wanted this in place before starting to create tons of items with names, descriptions, tool tips and so forth.

Wednesday, December 4, 2013

Weekly Update 12/4/2013

M.I.N.T (Mecha, Infantry, and Tactics):

Life is still being quite disruptive, but some bits of work still progress.

A new mockup of what a fully deployed unit roster for a player might look like for instance.

Also some more unit work, like this lovely beast:

In addition to artwork, the engine's movement has been redone again to allow these heavy mech movements to really stomp, vs moonwalk, and idle animation support has also been added into the mix.

The next big piece that really needs to come together is the in-game user interface, which I'm still mocking up and trying to work out the design for.