Wednesday, October 30, 2013

Weekly Update 10/30/2013

M.I.N.T (Mecha, Infantry, and Tactics):

This week saw the completion of the new isometric unit renderer, as well as the Lua data needed to define units and the basics of items.

Units are now composed of X number of layers or parts of which each are individually animated and then are composited together with proper render ordering and offsets to create the seen unit and its animations. Enough of that though take a look at the video below to see it in action.

Highlights includes a new walk animation that is far heavier and more suited to the mech, and if you watch close and are familiar with games you might notice something else to.






I'm currently now working on some HUD and smart cursor design bits, so that we can get those into the game, and get into combat. Kawe is likewise starting work on attack animations, and will probably get side tracked into making my HUD pretty vs eye burning :)

Oh yeah did you see it? Probably not since gamers have been semi-conditioned through years of it to ignore it. But! The missile pack doesn't flip sides when the mech turns to a different facing direction. Unlike most 2D top down/isometric games are items won't be jumping hands or sides depending on the direction your facing :)

No comments:

Post a Comment