M.I.N.T (Mecha, Infantry, and Tactics):
Combat is the name of the next milestone to shatter. Unfortunately to do it correctly means a whole lot of support and design work needs to be done first.
Most of this week has been spent hashing out design questions. Like how line of sight will be handled, how weapon fire arcs work, and stuff like just how does equipment and weapons work with units? Or in other words how the unit customization system is likely to work.
Those we're some big issues for me, since one of the technical bits that needs to happen is to have data formats to store all of this information somehow.
So while we have some fancy driving to do, and some mean unknowns to face, we're on our way to COMBAT!