Networked based movement support is now complete. This marks a big step forward for the project, as it really comprises of a fully working network layer and server side simulation.
Here you can see a quick video recording of the networked movement in play, as Kawe and myself take turns moving around, despite the 3000 mile difference in location :)
The next step is to get basic interfaces implemented, along with initial support for action points, and start in on actual combat.
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