Wednesday, August 28, 2013

Weekly Update 08/29/2013

Progressing back to M.I.N.T slowly but surely.

Kawe has been rocking the artwork lately, and promises great things around the corner and certainly by the next weekly update :) He's been keeping things hidden so it should be an amazing surprise for all of us.

I've almost wrapped up the last of these Gravitum bits, and other flash dealings, and am looking forward to shifting my full attention back to M.I.N.T as well. The basic network play is about there for movement, and I just would love to plow straight forward into combat.

Wednesday, August 21, 2013

Weekly Update 08/21/2013

The flash game market is simply terrible.

Admittedly we knew this a year or plus ago, and this is part of the reason we decided to leave it and go forward with M.I.N.T and ultimately move completely into the PC downloadable market.

We alas though had Gravitum, which was too beautiful of a game not to go ahead and finish, so we got dragged back into the flash games market. Unfortunately the market has only become worse.

Sponsorship prices have fallen greatly in general, and the money really tends to not be there for original games, but rather sequels to a game that performed really well on the market. Combine this with sponsors that will gladly place low bids (We were offered multiple times 100-200 dollars for full rights to Gravitum) and have no interest in increasing bids, as the fact simply is a lot of developers will end up taking one of these super low bids if they are forced to wait long enough. Case in point we ended up waiting and talking to tons of people for almost 4 months, before finally accepting a deal on Gravitum. A lot of flash/indie game devs wouldn't be able to afford to actually do that.

Also unfortunately though, is that just making the deal is only the first step of completing a sponsorship, you then need to deal with branding, possible APIs, and other sponsor requests. How time consuming this is, really is impossible to predict. The biggest problem with it though, is in many cases communication is very delayed, and support is often not available or of any great competence.

I'm currently working on 5 licensing deals involving Gravitum, and A.R.C.S, yet four of them all progress is blocked as I'm waiting for emails and support responses. The other one has been fantastic, but is with a USA based large flash games portal.

I'll be quite glad to be done with this market for once and all, and get back to M.I.N.T.

Wednesday, August 14, 2013

Weekly Update 08/14/2013

Finishing up the sponsorship bits for Gravitum has consumed pretty much all of the development time this week. Thankfully its close to be doing, and I'm looking forward to the game releasing to everyone.

Wednesday, August 7, 2013

Weekly Update 08/07/2013

A sponsorship deal has been secured, and I'm currently working on implementing the sponsor's branding and various API bits. I'm hopeful we'll see a release of the game by the end of next week or so.

Also been working on the new pre loader for the game.

M.I.N.T (Mecha, Infantry, and Tactics):
Pathfinding and basic movement is now working client side. The server needs to be updated to respond to movement requests, validate them, and update connected clients. Once that is done, will be looking at adding in actual unit animation and facings.