M.I.N.T (Mecha, Infantry, and Tactics):
After discussing the project a bit, it was clear we really need to have a more organized production. So between many real life distractions including shot ujoints, tax issues, and searing heat, I've been working on a M.I.N.T development plan and schedule. Nothing to fancy really, mostly just a series of vertical slices or sprints, with assets in a current sprint being made to be consumed by code development in the next.
I'm hopeful to get all of this hammered out soon, and start towards a two week cadence of vertical slices that build up the game step by step.