Wednesday, July 31, 2013

Weekly Update 07/31/2013

We're closing in on a release of Gravitum finally. Hopefully sponsorship will be wrapped up soon, and we will be seeing a release in the next few weeks.

M.I.N.T (Mecha, Tactics, and Infantry):
Some initial vertical slice planning has been completed giving us a development plan for about the next month to month and a half of development.

I'm resuming work on wrapping up the pathfinding and initial movement support for the game.

Wednesday, July 24, 2013

Weekly Update 07/24/2013

M.I.N.T (Mecha, Infantry, and Tactics):

After discussing the project a bit, it was clear we really need to have a more organized production. So between many real life distractions including shot ujoints, tax issues, and searing heat, I've been working on a M.I.N.T development plan and schedule. Nothing to fancy really, mostly just a series of vertical slices or sprints, with assets in a current sprint being made to be consumed by code development in the next.

I'm hopeful to get all of this hammered out soon, and start towards a two week cadence of vertical slices that build up the game step by step.

Wednesday, July 17, 2013

Weekly Update 07/17/2013

Sorry about the lack of updates as of late, life has been full of interrupts, and nothing much development wise had been getting done. Things have thankfully settled back down some now, and M.I.N.T development is starting to ease back on track.