Close, but not quite there. So the goal for this week, was to ultimately end up with a working two player MP session, that allowed players to select a unit, and move it with pathfinding.
Well everything was completed minus the whole "move with pathfinding bit" which turned out a bit more complex than originally estimated. Mostly thanks to needing to eventually deal with interrupts while moving.
Interrupts being like your mech marches forward pass the side of a building, and suddenly a tank that was hiding behind that building in the street is revealed. Worse yet that tank was in over watch, and just waiting to unload its cannons into anyone foolish enough to enter into the line of fire.
That isn't a complicated problem to solve in a single player game, you just check for things upon every new tile you move to. However, that would be pretty horrific if your playing a MP online game, and you now pause, ask the server if anything new is happening, and wait for server responses upon every tile step. (Besides being terribly inefficient.)
So ultimately we need a more elegant solution. I'm hopeful to have that wrapped up in the next few days though.
I also needed to do a fair bit of camera work in order to scroll to units and so forth. Which I think turned out fairly nice, and you can see an example of below. I just wish youtube was as smooth as the actual game :)
Stay tuned for the next update, where I should be showing off a basic MP session with movement, and some new artwork which will contain surprise or two.