M.I.N.T (Mecha, Infantry, and Tactics):
So last week's goal of moving forward with movement maps and pathfinding? That so didn't happen. :)
After a close evaluation of the current progress, I decided things needed to be redone. More specifically, with M.I.N.T to feature online MP support there was a problem with the client's design. It wasn't designed at all for MP, and was just growing as new features got added.
This sort of made sense, as we're very much in an early prototyping stage, yet in reality we really want MP to be there in the prototype as well given that I and Kawe are separated by thousands of miles. Its the only decent means to really iterate on the design, and mechanics. I'm also a pretty firm believer in not trying to write a SP AI until the AI designer actually is ideally an expert in the game :)
With all that said, client side feature development has halted, and work to enable MP has begun. I'm hopeful the bulk of that will be completed this week, and we will resume feature development. Just this time, features will be implemented on both the client and the server.