The much needed and tricky aspect of building transparency support is done!
The animated gif doesn't quite capture the full quality of this in-game, but its certainly of better quality than you tube.
After transparency support the engine went through a major cleanup, streamlining it for additional development features. Which bore fruit to an initial implementation of movement maps.
The goal for this week is to refine the movement system, add in mouse based unit selection and finally figure out a good pathfinding solution.