Progress this week has been aimed at the monumental task of developing the map editor.
We'll be sharing more details about how this progresses down the road. Currently its our number one priority as its development is needed to easily move forward with more in-game engine development.
We've started a big push, to finish up the remaining bits of Gravitum. I've returned to doing much needed level development on the game, and hopefully in a week or two we will have a final build for play testing and eventual publishing.