Wednesday, February 13, 2013

Weekly Update 02/13/2013

M.I.N.T (Mecha, infantry, and tactics):

M.I.N.T research and development ended up dominating my efforts this week. Besides exploring GUI options for the map editor, I also completed another internal development tool.

The building assembly editor, or otherwise known as BAE.

BAE is used to created pre-fabricated buildings, and export them out in a format that the main map editor and game engine can understand. The map editor than allows you to select from the pre-fabricated buildings, and place them at will with a single click of the mouse. 

Kawe also did a bit of work on units again this week. Below is a small mockup showing multiple customization possibilities, upgrade paths, and possible color schemes for one of the basic units. 

And of course there are the animations. :)

We aim to imbue M.I.N.T with a lot of unit customization options, the above is just a tiny sample of that.

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