Contract projects continue to slow development across the board, but a few things were accomplished never the less.
M.I.N.T. (Mecha, Infantry, and Tactics):
The first building has been successfully sliced into tiles across a variety of layers, and is now able to be rendered in-game.
The isometric engine also underwent some heavy re-work so that it can support tiles of varying height, and now renders tiles more efficiently. Which will start to pay off in spades no doubt, once all of the other layers like foliage are in for instance.
The next major step will be to get units moving across the map and depth sorting behind and around buildings correctly.
Sound integration has finally been completed, and level development is picking back up steam with the new level editor improvements.