Wednesday, January 16, 2013

Weekly Update

So lots of activity has happened this week.

First of all most exciting from a long term perspective is:

M.I.N.T (Mecha, Infantry, and Tactics):

Prototyping has started on the isometric engine that will ultimately power the game, and through some pixel shader magic we've been able to restore the long lost ability of our 8bit and 16bit kin to do in-game palette switching. 

What does that mean for you? 

Well beyond being used to nicely color different player's armies in multi-player with default colors like traditionally done in every RTS and TBS, we are very excited about allowing player created clans to create their own custom clan specific color schemes. 

These created color schemes would be available to clan members to use when battling online, and will be visible to other players. 

Gravitum:

We received and integrated the finished chip tunes, and are currently in the process of integrating and refining the sound effects for the game.

Also integrated is a new death animation, and more are in the pipeline.

Check out the video below which demonstrates a full level run through of a challenge map, and a sample of the awesome sound track. 



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