Wednesday, December 26, 2012

Weekly Update

Nothing to report this week. Retromite is pretty much shut down with the holidays, and I've been battling with a case of tendonitis in the wrists/forearms for the last two weeks just about. I've finally surrendered to doing nothing until they heal.

Happy holidays, we'll see y'all in 2013.

Wednesday, December 19, 2012

Weekly Update

Gravitum continues to march towards the finish line.

The week brings forth a new multi-player loading screen, the animated intro being integrated into the game, a few additional screens implemented, and at last a finalized in-game hud.

Kawe has also begun working on the animated outro.



We've also brought on a talented sound engineer to create awesome chip based sound effects and jingles for the game.

Other than Gravitum, things are winding down here with the holidays approaching. We have a small  fun update for the PC/Mac versions of RobotRiot planned for release sometime in Q1 of 2013, and of course will also be starting up serious development of M.I.N.T come the new year.

Wednesday, December 12, 2012

Weekly Update

Level building continues on Gravitum, with a quick sneak peek at one of the sections below.



We're aiming to have Gravitum wrapped up internally by the end of the month, and then go through a round or two of play testing before opening the game up to sponsorship. 

We also have brought onboard Lee Nicklen aka Kayotix whom did the wonderful RobotRiot chiptunes to work his magic on Gravitum.  

Also of course this week we officially announced our next major project M.I.N.T: Mecha, Infantry, and Tactics. A turn based tactical wargame which is being designed for PC, Mac, and possibly Linux. Expect a lot more development updates on M.I.N.T come the new year. 

Finally to be notified of major announcements, feel free to signup to our newsletter, we won't sell your email address, or spam you, we promise =) 



Sunday, December 9, 2012

The Next Project: M.I.N.T

Another lovely mockup of our next project M.I.N.T: Mecha, Infantry, and Tactics.


M.I.N.T is a tactical turn based wargame, and is planned to enter into full development at the start of 2013. 

You'll be able to follow its development here. 

Wednesday, December 5, 2012

Weekly Update

Work continues to progress on Gravitum level building, and the new title screen has been completely integrated. Check it out in the video below.

Monday, December 3, 2012

General Status Update

So November is over, and we're back into the full swing of things more or less.

I've completed my move, which consumed far to much time.

Gravitum is once again making progress as I'm working on wrapping up the remaining levels needed. Kawe also just did up a new and very cool title screen for the game, which we might share down the road.

We're aiming to have Gravitum wrapped up by the end of the month, and since the game is for the flash market, begin a hunt for a game sponsor.

Our tactical war game is also making progress, though is still in the early mockup and design stages.

Finally we are also looking at resuming Hello Pixel, though we may have to adjust the frequency of it, as producing high quality Pixel Art is really just very time consuming.