So November is over, and we're back into the full swing of things more or less.
I've completed my move, which consumed far to much time.
Gravitum is once again making progress as I'm working on wrapping up the remaining levels needed. Kawe also just did up a new and very cool title screen for the game, which we might share down the road.
We're aiming to have Gravitum wrapped up by the end of the month, and since the game is for the flash market, begin a hunt for a game sponsor.
Our tactical war game is also making progress, though is still in the early mockup and design stages.
Finally we are also looking at resuming Hello Pixel, though we may have to adjust the frequency of it, as producing high quality Pixel Art is really just very time consuming.