Friday, September 28, 2012

Hello Pixel #9

Run Forrest Run!

So the Germans can raise Nazi-zombies. Why am I not surprised?

Thursday, September 27, 2012

Hello Pixel #8

A lighter mech's walk cycle, and one possible configuration.

Recon mechs can also jump..

Wednesday, September 26, 2012

Hello Pixel #7

An anti-armor mech variant and supporting soldiers.

Tuesday, September 25, 2012

Hello Pixel #6

Back view currently a work in-progress.

Monday, September 24, 2012

Hello Pixel #5

Riders on the storm 
There's a killer on the road 

Friday, September 21, 2012

Hello Pixel #4

Anti-armor tank firing and new palette.

Thursday, September 20, 2012

Hello Pixel #3

Initial close combat mech animation, and a new paint job.

Wednesday, September 19, 2012

Hello Pixel #2

Rockets behind your exposed head?
No problem for these high speed scouting adrenaline junkies!

Tuesday, September 18, 2012

Hello Pixel #1

Introducing Hello Pixel!

Hello Pixel is our new initiative to bring our fans and readers a new pixel art piece every weekday, from projects we are working on.

We're not quite sure how well this will work out, so if you have feedback do feel free to give us a shout out.

Today's piece... The elusive and deadly sniper.

Monday, September 17, 2012

Development Update

Just a few quick development updates for those who follow our dev blog here.

  1. RobotRiot is currently for sale as part of the indie ran Bundle In A Box sell, which besides supporting indies and charity, also features the indie dev grant which goes to a voted upon game. You can check out the bundle here

  2. Gravitum is still in level design production, which is unfortunately going very slowly as I'm in the middle of moving as well.  

  3. Kawe is working on some simply terrific art for our next serious PC/Mac centric project. 

Friday, September 7, 2012

Tactics Teaser

A little glimpse at a hopefully bright future. =)